I couldn't decide on an ending for a script...
...so I decided to make it an interactive fiction adventure instead. I developed this as a screenplay and when I got to the end, I thought Wait I don't know how I want to end this. My tendency is to make endings devastating, but I'm trying to get away from that and support a more hopeful way of storytelling. My intention with this development is to allow the player to choose what kind of experience they want from the get-go, instead of forcing them to guess what kind of ending their choices might lead to.
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