I couldn't decide on an ending for a script...
Spring » Devlog
...so I decided to make it an interactive fiction adventure instead. I developed this as a screenplay and when I got to the end, I thought Wait I don't know how I want to end this. My tendency is to make endings devastating, but I'm trying to get away from that and support a more hopeful way of storytelling. My intention with this development is to allow the player to choose what kind of experience they want from the get-go, instead of forcing them to guess what kind of ending their choices might lead to.
Files
Spring.html Play in browser
Jun 03, 2019
Spring
Choose your ending at the beginning
Status | Released |
Author | Pigeonkind Games |
Genre | Interactive Fiction |
Tags | Multiple Endings, Narrative, Twine |
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